My project:
So, as you can see, my game plays more like a 3D FPS’er that lacks in the Y/Z axis and is a sky camera view.
Now, as far as I can tell, it should simply be a matter of changing the look at of the camera systems to use the Z axis instead of the default Y(?).
Basically I’m just looking for advice or code samples before I start wasting a lot of my time.