Not simply that is for sure.
I've been working on getting open asset.net importer, to work (using the nuget version of it) for at least a month now. Most everything ive done has to do with pulling in rigged animated models from blender. Almost to the point were i have ignored fixing up or even adding some of the easier basic stuff. I still barely deal with materials and i still haven't put in transparency ect for parts that need to be invisible, its still in a very flimsy state. It needs tons more work and it hasn't been optimized at all yet. It's super raw.
That said it works to a point. Simple blender fbx exported models seem to work ok.
I wouldn't call it usable for a game i had planned to use this to load the models to a better final format which i haven't done yet.
A couple other people have made loaders too most i couldn't even get to work at all which is why i started working on this.
If you find something that just works for everything let me know i had no desire to even do this at all. There just isn't any built in support for rigged models.