I recently switched platforms (Unity 3D to Xamarin / Monogame) for game development.
I was able to do everything I wanted, interfaces, services, added 3D objects.
Now I'm in the stage where I need to put my 3D characters (with animations) to work and I realized that it's not as simple as the other activities.
I searched all over the internet for examples, documentation, tutorials... but nothing seems to work.
I found no recent articles. Links to projects downloads that someone claims to work are broken.
I'm completely lost!
Already tried: Skinned Model Processor: Tried multiple examples (downloads and by myself), but always with a diferent problem. One of the codes do not build my model on MGCB, others neither build the project.
I read about a solution that looks better to me, the Better Skinned, but I did not find any example code or even the base for download (links are broken).
Could someone guide me on how to use 3D models with animations in my project? This is driving me crazy!!!
PS: I using Visual Studio 2015 to development and Blender to models and animations (and fbx export)
Thank you everyone for the attention!