Animated model without bones

I also recommend using the Aether.Extras project. Once I figured out how to add it to my project properly, it worked very smoothly by comparison.

When I tried to use the skinned sample, I found comments in the code about how scaling wasn’t supported. I managed to get my animations to play in MonoGame, but I had scaled a portion of my model and the scaled part caused it to distort the animation and my model became warped.