@Surgecrafter
It seems that those tests have VSync locked so they are not a good test to compare performance. The frame rate can never be more than 60fps and often you will get values like 45,30,15 fps, those do not represent actual performance. Also look at the sample code above, I don’t think the frame rate counter is 100% correct (62fps can’t be real).
As for the real issue of performance, MG still has plenty of room to improve on Spritebatch. There are a couple of PRs and discussions going on at the moment.