Hi,
after completing a little project for desktop to learn the framework, I want to start a cross-platform project for Android and Desktop but I’m very unsure what the best practice are to be most efficient.
I once used Libgdx and liked very much the concept of having a desktop build project, android build project connected with the Core package, where basically the whole game logic happens. Are there better ways to organize such a project, and how do I reproduce this with Monogame and Visual Studio?
Thanks in advance