In half format, so png or jpeg are not good enough. I generate textures, which takes a long time, and I’d like to store the generated textures for future use. Any suggestions?
Between this post and your answer I went ahead and built a custom file writer and reader for my files, but I’ll keep this in mind for future dds use.
I would suspect that the xna program fails at the DirectX10 header file format again though
from wat experienced before, the dds file must be in DXT compressed in order to import in monogame. But in that case u lose ur high percision color data.