Hi all,
I have a simple problem and for some reason can’t figure it out. My binary is being compiled to 32 bit instead of 64 bit. I want it to compile in 64 bit.
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I’m on Mac, El Capitan. Obviously supports 64 bit.
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Using MonoGame 3.5.
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Developing with Xamarin Studio 6.0.1.
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Mac Build in the Project settings has Supported Architectures set to 64 bit.
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Compiler platform target is set to x64.
And yet, when I build it, the file command in the terminal only shows i386 and the app crashes when consuming over 4 GB of memory. This happens after I perform a clean build as well.
Am I missing something obvious? I’m not experienced with Xamarin Studio/MonoGame at the moment.
Thanks for your help.