Build don't start on Windows 10

Anh ! You’re a microsoft agent ! Damn i have to run away !!

1 Like

Hahahahahahaha :slight_smile: Too late, I own your Mouse Pad now! Muahahahahaha

1 Like

OMG, the build wasn’t working at first on my Windows 10.
then i built it in VS on my new W10 system and then the game works fine now on my new system without any problem.
I have changed absolutely nothing in the project.

BUT now i tried the exact same working build on another windows 10 system/computer : i see the game running in task manager, going up to almost 500 Mb use of memory then stop to run without any reason.

I am going insane … HELP !

Do I have to repeat myself? :stuck_out_tongue:

How can i share the diagnostic here ?
Sorry but i can’t find how to share it like an image instead of this : http://repstyleart.com/visumeca/Pharmakon161128_TypeSummary.csv
Is it enough ?

What is that? 1MB csv? can you take a snapshot image of it?

I never did a diagnostic like i suppose you are expecting for, can you tell me what i have to do in VS to give you the best stats in order to help me please ?

Like what menu should i choose to show to you what you want ?

I don’t know what you are using but when I debug an app VS displays usage metrics… which VS are you using?

I am using VS2015 Community Edition

I am using VS 2015 Community too

I will leave this for someone else who can assist you better…

Ok my big bad on this one, it seems that i mistaken a bit OpenTK / OpenGL and OpenAL.
Also, the openal.dll i placed in my folder didn’t do their work properly.
So the only way to solve my issue was to use the oalinst (setup file) from https://www.openal.org/downloads/oalinst.zip
Sorry for all the work you did to help.
With all of this, i learnt useful things. Thanks again.

1 Like

Failure is the road to success :slight_smile: :thumbsup:

1 Like