Building a Library of Images for Everyone

No problem…happy to help!

I’ve opened a new page of free sky images that might come in handy in your projects:

I also added a bunch of new wood images here:

I hope some of them are helpful!

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This week’s new free images are on my TXR - WOOD page. At the top, I’ve added a bunch of smooth wood images that might come in handy for interiors. Some have dents and other signs of wear.

If you scroll down (way down) to Seamless Textures, you’ll find about 20 “fantasy wood” images…(I’m experimenting with creating different looks.)

Anyhow, they all live here:

I hope some of them are helpful!

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Hi everyone,

I’ve added about 100 new texture images. You’ll find them on the following pages:

TXR - BRICK - (some new seamless “fantasy” bricks)

TXR - GROUND - (stones that could be used for riverbeds, railroad beds, etc.)

TXR - METAL - (both standard and seamless)

TXR - ROCK/STONE - (lots of cool rock textures, both standard and seamless…realistic as well as fantasy creations)

TXR - VEGETATION - (some cool ground cover that has a surreal look)

Enjoy!

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When do you have time that is not making new textures or music for everyone? This is a great resource for everyone, and it is much appreciated.

You’re very welcome!

Hi everyone,

I just began a new page of cool Sci-Fi texture images. Give it a look:

I’ll be adding many more images, including skins for creatures, aliens, etc.

Any requests?

Btw, I’ve also had folks ask about how to credit me for my images. Please simply list me and my website under “Textures” in your credits section…there’s no need to identify which images are mine…unless you really want to. :slight_smile:

Anyhow, I think this is going to evolve into a really cool page. Hope it’s helpful!

Eric

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Hi everyone,

A bunch of cool new stone images are ready. You’ll find them here:

I hope some of them are helpful!

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Hi everyone,

This week’s new images are all seamless so they can be tiled.

The first group might be useful in sci-fi games. Feel free to scale them, mix with procedural textures or other images as needed.

The second bunch are stone textures and could be useful for walls or other structures.

Please note: On all of my texture pages, the seamless images are grouped below the standard ones so make sure to scroll down…(WAY down on the rock/stone page.)

Anyhow, I hope some of them are helpful. Have a great week!

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A bunch of new images are ready:

I hope some of them are helpful!

2 Likes

Hi everyone,

I’ve uploaded about 50 new metal texture images. Feel free to edit them as needed. You’ll find them here:

I hope some of them are helpful!

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I’ve just uploaded about 70 new seamless metal textures. All are 2048X2048. Some have a “camo” look and might work well for military-themed objects. Others have intriguing patterns that might look cool in fantasy-based things. And some are just plain weird looking, but what the heck…give them a look. Hopefully some of them will be helpful.

(Scroll down…they live toward the bottom of the page.)

More are on the way. :slight_smile:

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Hi everyone,

I’ve uploaded about 20 additional seamless metal texture images to finish out the set from last week. Each is 2048X2048. For anyone who’s interested, they all came from a retired DC-7 aircraft. I Hope some of them will be helpful.

(Scroll down…they live about half way down the page.)

Have a good weekend!

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Greetings!

I’ve uploaded about 150 new texture images, seamless and standard. As always, feel free to edit as needed. You’ll find them here:






Paper textures (for maps, backgrounds, etc.) are on their way as well. Hopefully I’ll have a brand new page full of them by next week. :slight_smile:

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Some nice work.
But I’m not sure about the file format for your audio files.
For mp3:


e.g. You need to pay 2500$ if you sold more than 5000 games.
Am I allowed to convert it e.g into wav. Did I still used mp3 then?
But wav is quite big. How about ogg? You might have an optional download link for ogg file format (or acc? don’t know).
But that don’t work for MonoGame :frowning:

-> Monogame pipeline need .ogg file support!

Also for image files, jpg is some lossy file format. If you have too much free space :slight_smile: you could also store it in a different file format (if your source is not a lossy format like jpg). But that might generate many traffic and storage for your nice page.

And don’t want that you get in any trouble. Are you allowed to offer them as Royalty-Free? Not 100% sure about the licensing. Are e.g. the programs you are using to generate those audio and images files allow you to offer them Royalty-Free?

Please feel free to convert my tracks to any format that you like. The reason they are uploaded as MP3 files rather than WAV files is because of file size limitations imposed by my hosting service.

The same thing applies to my images. If you need to edit them, I suggest you re-save them as TIF files.

Finally, if you read my license (on my About page) you will see that it is identical to CC-by with one restriction: my work may not be used in anything deemed obscene by Youtube community standards…in other words: nothing pornographic.

Thanks for checking out my work…I really appreciate it. :slight_smile:

I just opened a new page of paper textures that might be useful for maps, backgrounds and other things:

As always, feel free to edit as needed.

Next week I’ll begin adding distressed paper textures which should (hopefully) look really cool.

Have a great weekend! :slight_smile:

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Yeah, certainly mp3 isn’t the recommended format, but doesn’t MonoGame provide a way to convert audio into ‘binary’ files or something? I don’t use MonoGame and never used the pipeline in XNA, so I don’t know if that’s correct though.

Generally we use a lossless format like wav for asset distribution so the developers can convert that to any format they please, converting from mp3 to ogg certainly isn’t a good practice since it may generate all kinds of artifacts and distortions, in fact converting from any lossy format to another isn’t recommended if quality is a concern, unless of course you’re compressing substantially so the quality of the source won’t affect the output that much. (e.g.: if you want a very low bitrate ogg, it won’t matter (much) if the source is flac or 320kbps mp3).

@EricMatyas your work is simply awesome! I don’t use MonoGame but I’m here for some help with a lib I’m trying to use with FNA and came across your post. I have used your musics in a game recently (still early WIP but playable), here is the link. I didn’t know you were active in this community. Just want to say thank you for your amazing contribution to the indie gamedev community! :blush::thumbsup:

I read something about the mp3 patent expiring, don’t remember source and not sure if 100% correct.

I don’t know… patents take quite a bit of time to expire and can be renewed. That being said I’m not particularly up to date in regards to mp3 since it’s not really used in the gaming industry with very few exceptions.

From https://www.iis.fraunhofer.de/en/ff/amm/prod/audiocodec/audiocodecs/mp3.html:

On April 23, 2017, Technicolor’s mp3 licensing program for certain mp3
related patents and software of Technicolor and Fraunhofer IIS has been
terminated.

So it hasn’t expired, but rather it’s been terminated.
EDIT: The stated reason for terminating the patents is that mp3 is no longer relevant as there are many better codecs out there today.

You’re very welcome! :slight_smile: