Building BoundingBox

As @jjagg suggested, you should write your own class (as I did), inheriting from the current boundingbox class if you need/think it is easier to start with.
There are plenty of tutorials and sources available on the internet to get inspiration for your own implementation :wink:
Doing so you will need to write/adapt your own intersection code to get it work with monogame bounding volumes or write your own boundingfrustrum, sphere…