CallbackOnCollectedDelegate when draving

Hi I am having some trouble with running my game. After year I have updated MonoGame to latest develop version. When in my game I look at specific location (I am using frustrum culling) I got this error:

CallbackOnCollectedDelegate occurred
Message: Managed Debugging Assistant 'CallbackOnCollectedDelegate' has detected a problem in 'xyz'.
Additional information: MonoGame.Framework!OpenGL.GL+DebugMessageCallbackProc::Invoke

in Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformDrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount) in \MonoGame\MonoGame.Framework\Graphics\GraphicsDevice.OpenGL.cs:line1021

I am using DesktopGL on Windows 10 machine. Anyone experiencing same issue?

Maybe this old problem topic i had will help. Since this is most likely has to do with the custom vertice structure declaration.

Your error at Line 1021 is here below.

        GL.DrawElements(target, indexElementCount, indexElementType, indexOffsetInBytes);

The code can be found here on git hub.

https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/GraphicsDevice.OpenGL.cs