Or is Windows mandatory for such task? --> (Xbox One, PS4, Switch)
Maybe not the answer you are looking for but i was thinking ādoes it matterā
Making the game is the hard part do that where everā¦ when you are done with the game, if needed, ārent/get/borrowā a pc and do the port to the dev kit hardware.
But I dont know if its neededā¦ sorry
I think the politically correct answer here is, it makes it streamlined/easier.
Remember, you could get away with Bootcamping Windows onto your Mac, if not already awareā¦
Of course, Iām already doing that using only my Mac My doubt here is if Windows is still mandatory for deploying our games to consoles using the devkit. But I donāt think so, just wanted a confirmation.
Edit: Just edited title so itās more clear about my doubt
Got it, just as I imagined. And yep, I know about Bootcamping, itās just that itās convenient to be able to do everything using only your desktop of choice. GameMaker Studio 2 apparently do that, as thereās also an editor for Mac.
I run a Windows VM on MacOs using VMWare Fusion so I can just flip between the two.
This may sound a bit clunky but, generally, it works fine in practice. I can switch between my Windows and Mac Desktop in an instant and, using the āshared foldersā function in VMWare, compile shaders on Windows and have them running on MacOS pretty much right away!