I've been using MonoGame on a Windows PC for a while now with no issues at all. I recently started a project with a few friends who use Mac and I know MonoGame is supposed to be able to be fully used on a Mac, so I saw no issues with that. I started helping them get set up on Mac and we've run into an issue.
So, we have everything installed correctly as far as we know. We can open up Xamarin Studio and create a new MonoGame project using the templates. We made a Cross Platform Desktop Project, which is exactly what we want. So, after creating the new, blank project, I tried to immediately run it to see if we get the cornflower blue window. The project builds and runs successfully with no errors, but the window simply never appears. A new "running application" appears and just has the title "mono32" but doesn't show any windows or open anything. The Xamarin Studio interface changes to show that a project is running, but we're never given a window of any kind.
Is there something we're missing, like a setting? The project builds into an exe, which the Mac cannot run because it says it's a Windows executable. Is it okay that it's building into an exe, or should it be building into an app?
Thank you guys for any help, this is driving us crazy.