I'm looking to load a song from a file whose location isn't known at build time and play it at a certain speed.
The two classes for loading and playing sounds,
SoundEffect, seem to only be capable of one of those things each:
Song instances can be loaded using
Song.FromUri, but I can't seem to find a way to set the speed at which that song plays.
SoundEffect instances seem to have a way to configure playback speed by setting pitch, but I couldn't find a method like
What is the recommended way to go about this?