Hello, I’m trying to run my first monogame project. I’ve builded one .tmx asset that is exported to the Content/bin/DesktopGl folder as .xnb, but for some reason, when I try to Load the asset, the program is searching for the .xnb in another folder.
My load code looks like:
Content.Load<TiledMap>("Level2");
What it’s inside the Content Folder:
And where the program is searching the Level2.xnb:
Looks like it’s searching in the bin
folder outside the Content, but the Pipeline tool is building to the bin
inside the Content folder. What I’m missing here?
Edit: All the versions here are updated to 3.7