Hi all,
I am in the process of porting some old XNA posts to MG, and I am finding that the MG content importer errors on some models, notably, in this scene my skull and teapot models. I am having to use the *.xnb files from my XNA build.
Is this a known issue for the content pipeline not importing models that have no normal’s defined?
I am going to see if I can override the model processor and fix this if I can…