I tried updating MonoGame to the latest dev build from 3.5 last night in an attempt to solve some display issues I've had on my macbooks retina screen.
After doing this however, i started getting a ContentLoadExceptions when trying to load textures when I build my project.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
Does anyone know why this might be happening?
I'm on MacOSX using Xamarin Studio