Hello,
I’m trying to convert the famous XNA sample CPUSkinningSample_4_0.zip
to a MonoGame project.
Reading here and there, i’ve understood that there are assembly problems with this project, and the simplest is to include files in a new MonoGame project.
So i did: i’ve created with monodevelop a new MonoGame App
(MonoGame cross platform desktop project
), and compiled it for checking: blue screen, it’s okay.
I’ve called this project cpuskinning_monogame
.
Then, i add another new project, still a MonoGame App
.
I’ve called it CpuSkinningDataTypes
, for importing inside the original one from XNA samples.
So, i’ve got an exact copy of the previous project, i guess i could delete some files inside, but don’t know exactly which ones, so i leave all as it is (for the moment).
Then, on CpuSkinningDataTypes
, i right-click and then select Add / Add Files From Folder
.
For importing, i’ve checked all the files in the dialog box.
I remove Program.cs
and Game1.cs
, previously generated files that i don’t want in this project, as it’s only types definitions.
Then, just to check it’s okay, i add in my main project (cpuskinning_monogame
):
using CpuSkinningDataTypes;
And i add the project CpuSkinningDataTypes
as a reference in my main project.
As i had some troubles when compiling first time (monodevelop was searching a Main method in CpuSkinningDataTypes
) , i’ve defined the imported project as a library (right-click, Options
, Build / general
menu entry, , Code generation compile target: library
).
I think i can do the same with the other projects from the original XNA sources.
But anyway i’m a bit lost. I’ve spent almost a whole day just for this tiny result. And i’m not even sure it’s the good method to do it.
If you have read so far, i deserve your advice.
Do you think i can succeed going this way ?
Or do you have suggestions for better results ?
Or even, maybe someone already converted XNA sample to monogame ! Believe me, i’ve searched before trying to do it myself.
Thank you !