Create My Own Color Struct?

well my original plan was to expose the monogame color struct as part of my engine, so that I didn’t need to include monogame itself.

for example I would only have to do this…
`
using AC.Engine.Graphics

namespace AC.Engine
{
    class Texture
    {
        list<Color> data;
	public Texture()
	{
	   data  = new list<Color>();
	}
    }
}

`

I would be fine with including the mg licence as long as I could sell my editor and runner

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