well my original plan was to expose the monogame color struct as part of my engine, so that I didn’t need to include monogame itself.
for example I would only have to do this…
`
using AC.Engine.Graphics
namespace AC.Engine
{
class Texture
{
list<Color> data;
public Texture()
{
data = new list<Color>();
}
}
}
`
I would be fine with including the mg licence as long as I could sell my editor and runner