is that the league of legends mountain drake?
I don’t remember where I downloaded the model, so I don’t know
Only had to add the following line to make everything work again in the latest MonoGame version
graphics.GraphicsProfile = GraphicsProfile.HiDef;
Great work!
I will try to find some time on the weekend to write about the current state of implemented techniques / features of the renderer
Current implemented techniques / features are:
- Directional Lights
- Spotlights
- Projective Lights
- Point Lights
- Capsule Lights
- VSM
- ESM
- DPVSM
- Particles
- Soft Particles
- Bloom
- DOF
- Fog
- Exponential Fog
- Lens Flare
- SSAO
- SSR
- Scene Fringe
- Vignetting
- POM
- Distortion
- XBR
- Linear Depth
- Keyframe Animation
- Camera Shake
- Stereoscopic Rendering
- Sky Box
- Debug Shape Rendering
- GUI
- Water Effect
- Fade Scene
- Dot Effect
- Gray Scale
- Median Filter
- Night Vision Effect
what parts of the gbuffer do you manipulate with POM? albedo & normal? Or depth too?
Only albedo and normal.
What is “EFog” ? Never saw this among: Distance Fog, Height Fog, Volume Fog, etc. Is it the vanilla fog ?
Perhaps not the best abbreviation… I should have named it Exponential Fog. Meaning the Fog gets thinner in greater height.
After a longer break I am now working on the project again, just for fun Trying to improve the code base and adding some stuff like a better GUI and using HDR lighting for example.
Glad to see you back at it!