Has Anyone, just anyone, ever written a monogame UWP that has ads in it, if so could they PLEASE let us in on the secret, a game created using CORE not XAML, running DirectX where we could just say level xx reached show ad - return to game, since most money indie programmers make is from releasing games for free and counting on ad revenue I would think this is kind of important? Monogame is a wonderful lib for cross platform dev but us poor people trying to make a buck need the ad revenue to continue, surly someone at some point in time has a game on Microsoft store or the PlayStore has ads attached to it? I'm talking fullscreen whap in your face video, not oh my app counts to ten, full blown full screen game, going to the next level - insert ad - continue game.
Plz don't just point to HTTP links that show snippets that don't work, MSDN is ZERO help, they say "just do this in XAML Main", there is NO XAML Main in a monogame project, there is no how to, there is no all you have to do and there is no help via XNA.
Just trying to have a class I can call that go gets the AD, video or pic, waits for a click then continues?
Is there anyone out there that can help?