Hello,
I’m writing a GUI extension for MonoGame (almost done, coming soon ) and I have a great dilemma on how to distribute the spritefonts.
The extension comes with a few built-in themes, and they all relay on some non-standard free fonts (eg fonts distributed under CC etc, but are not installed on windows/linux by default). So distributing the spritefont files themselves means the program won’t compile until the fonts are installed. So my two options are this:
- Include the spritefonts content + the fonts themselves, and add an installation step telling the user he needs to install those fonts.
- build the fonts on my machine, and include only the output file in the extension content with “copy” instead of “build” operation (will that work?).
Anyway - thoughts? what do you think is the best way to distribute extensions with spritefonts using non-standard fonts? Maybe there’s a third option I’m not aware of?
Thanks,