DynamicSoundEffectInstance

Hi

DynamicSoundEffectInstance isn’t available in MonoGame, is it planned ?
If not, how can we play a sound from our own audio format or a generated sound ?

Thank you

No one can help me ?
Actually in my Windows/Linux GL projects I’m using this implementation: http://stackoverflow.com/questions/15959903/xna-monogame-dynamicsoundeffectinstance-buffer-already-full-exception
And it works, I can play all kinds of music and sound.
But for the DX and UAP projects, I have no solution… Anyone ?