Ha. Ok after finally getting my Custom Model Processors, SkyBox, Terrain etc all working in MonoGame I finally came to actually draw one of the sucesfully built models and they have no meshes.
I have one with an animation. It has 50 odd bones but mysteriously no meshes.
I thought this was something wrong with my custom processor so I tried drawing one of my static models. A barn, no bones (well besides the root) and this also has no meshes.
Any idea what I need to do to 3DS and/or MG to get my exported FBX's to have any meshes? I'm stumped again.
It's proving a fair challenge to convert all this XNA to MG so far