Hi,
I installed 3.6 and created an OpenGL (cross platform) project in visual studio. I added a simple blender model in the content manager and it builds just fine. When building the project in visual studio i get the following error:
1>------ Build started: Project: TestGame, Configuration: Debug Any CPU ------ 1> C:/Users/myuser/Projects/TestGame/TestGame/Content/House_1.blend 1> 1> Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 1> at Assimp.Unmanaged.AssimpLibrary.ImportFile(String file, PostProcessSteps flags, IntPtr fileIO, IntPtr propStore) 1> at Assimp.AssimpContext.ImportFile(String file, PostProcessSteps postProcessFlags) 1> at Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter.Import(String filename, ContentImporterContext context) 1> at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter
1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
1> at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)
1> at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent(PipelineBuildEvent pipelineEvent, PipelineBuildEvent cachedEvent, String eventFilepath)
1> at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent(String sourceFilepath, String outputFilepath, String importerName, String processorName, OpaqueDataDictionary processorParameters)
1> at MGCB.BuildContent.Build(Int32& successCount, Int32& errorCount)
1> at MGCB.Program.Main(String[] args)
1>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder.targets(90,5): error MSB3073: The command ““C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe” /@:“C:\Users\myuser\Projects\TestGame\TestGame\Content\Content.mgcb” /platform:DesktopGL /outputDir:“C:\Users\myuser\Projects\TestGame\TestGame\Content\bin\DesktopGL” /intermediateDir:“C:\Users\myuser\Projects\TestGame\TestGame\Content\obj\DesktopGL” /quiet” exited with code -1073741819.
========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========
`
Thanks for help.
Silberling