I've create a Monogame Crossplatform project because I want to run it on Linux OS. I've discover and try the Monokickstart but I don't understand how can I use it even with the short explanation on Github. Somebody can help me to create it ?
Thanks a lot.
FNA has a nice tutorial for using MonoKickstart here. There's a slight chance some steps might need to be adjusted for MonoGame.
Alternatively if you are targeting .NET core you can simply run dotnet publish -r linux-x64 and it will generate a self contained Linux executable.
dotnet publish -r linux-x64
For extra Linux points you can also add the following nuget package:https://www.nuget.org/packages/MonoGame.Packaging.Flatpak/
It will automatically generate a .flatpak Linux package for your game, just make sure you've installed the required dependencies. Instructions are available on the Github page
Thanks for the answer !
What I am suppose to run the command ? On my project file ? My "Release file" ?
Thanks for your answer. After one day of trials, I can't use the build.sh on my Linux, the terminal don't found the mojoluac file on bin folder.