Hi, I would like to know the status of the issue related to FBX parsing errors.
I am using the latest Monogame 3.6 pipeline builder, I'm in the process of porting an old XNA project to monogame, and when compiling several FBX, it fails with "TOK_***" errors, if I build again several times, they disappear, which means, as stated by @nkast , that it's a random error issue on Assimp.
Given it's a problem on Assimp and not Monogame, I understand there's little that can be done; I've checked the assimp project and, although it's getting regular daily updates, the last official stable release is already very old, not mentioning the Assimp.Net wrapper...
My problem is that I am expected to add my project to a continuous integration pipeline, which means the assets will be rebuilt, with high chances of crashing.
My question is... how is people deailing with this problem? is there a hot fix? or just keep rebuilding until all the assets compile?