Hi
I want to display a cube 3D. I use a FBX model but the cube not appear I don’t know why
`
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
private Model _cube;
/// <summary>
/// Une matrice = tableau de 4 ligne et 4 colonne
/// Notion mathematique ça cartographie une 3D 1 => X 2 => Y 3 => Z 4=> Translation
/// Tous les axe son en 3D
/// </summary>
private Matrix _world;
private Matrix _view;
private Matrix _projection;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
_world = Matrix.Identity;
_view = Matrix.CreateLookAt(
new Vector3(0, 0, 0),
new Vector3(0,0,0),
Vector3.UnitY
);
_projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45f),
16f/9f,
1f,
100f
);
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
_cube = Content.Load<Model>("cube");
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
private void DrawModel(Model model, Matrix world, Matrix view, Matrix projection)
{
foreach(ModelMesh mesh in model.Meshes)
{
foreach(BasicEffect effect in mesh.Effects)
{
effect.EnableDefaultLighting();
effect.World = world;
effect.View = view;
effect.Projection = projection;
}
mesh.Draw();
}
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
DrawModel(_cube, _world, _view, _projection);
base.Draw(gameTime);
}
}
}
`
Its my code
I’ve read the fbx extension is not support by Monogame but which extension is support ?
Thanks for help