If you just outcomment stuff in your draw and update function you should find out what’s causing the problem.
For framerate tests it’s best to keep verticalRetrace = false. I’ve never used fixedTimeStep, maybe that’s causing some problems as well.
If you just outcomment stuff in your draw and update function you should find out what’s causing the problem.
For framerate tests it’s best to keep verticalRetrace = false. I’ve never used fixedTimeStep, maybe that’s causing some problems as well.