Heya.
I’m working on a game and am implementing toggles for fullscreen mode. So far, the actual fullscreen mode for my game works fine, just as I intended. However, whenever I turn on fullscreen mode, this has the side effect of changing the size of some of my other maximized windows on my desktop; namely, Chrome and Discord. Whenever I turn my application to fullscreen, these two windows (which I usually keep open and maximized) pop down into the default size for my MonoGame application.
This is very annoying, and besides is not something I want to happen in the final game build. At first I thought that activating fullscreen without first adjusting the PreferredBackbufferHeight was causing my screen resolution to be set smaller than it should be as it fullsized (windows was popping up a message to this effect also), thus causing the resizes. However, I’ve now set it up so that backbuffer is set to the monitor resolution before I turn on fullscreen, but the problem persists. Perhaps there’s some other setting I need to change? I’m not as experienced with xna/monogame as some people here I’m sure, heh.
I really want to fix this, but I can’t seem to find anyone having similar problems when I google the issue. Anyone have any pointers? Much obliged.
- Julie