No answer? I'm just trying to deploy the template game to Android and it doesn't work. And as long as I didn't write a singe line of code in the Game1.cs (except the code that's is already there when you create a new android game using monogame), then it is not a programming error but something wrong with the installation or the settings I'm using in monogame itself. Could you please help me figure out the reason why I can't get the template game running on Android?
I'm using Win 10, VS 2017 and monogame 3.6.