Hi Sir Kosmo!
It's a little bit playable the video feed is on attack mode, I can now tell the Squadron to MOVE back to base, ATTACK it will choose it's own path to the nearest Enemy with simple Attack and Avoidance AI , PROTECT an entity and or to STOP.
With the current state of my game engine I can easily create a 3D Galaga style with dynamic pre defined Bezier curved path
I was having the hard time implementing the Trail, all trails now is render in one go and facing the camera, rather than rendering it one by one.
I'm porting this to MonoGame: