Does MonoGame 3.2 support non-xbox controllers like the Logitech RumblePad 2?
From what I can tell the GamePad.GetState() method only detects PlayerIndex which is used by XBox controllers.
I'm currently building for Windows.
So after some more searching I found about SharpDX.I had started my project when MonoGame 3.0 was released so I had been using OpenGL.
I created a new project using DirectX instead of OpenGL and was then able to access SharpDX.DirectInput.