GPU tessellation with MonoGame ?

Hi !

Is it possible to use the GPU and Dx11’s tessellation with monogame without compute/geometry shaders ?
While reading a PDF which talked at some time about “DomainShader” which is related to compute, I was wondering if this one was absolutely required to be in a computeshader ?

Im under the impression you cant do tessellation without the geometry shader on the gpu because it creates new vertices.