Handling backgrounding/resume

Started reworking the iOS versions of some of my games that I haven’t touched on since the start of the year and I’ve run into trouble handling backgrounding and resuming.

My original method for handling this was by overriding the following on the AppDelegate:

public override void OnActivated (UIApplication application)
{
	_monogameGame.HandleGameActivatedEvent ();
}

public override void WillEnterForeground (UIApplication application)
{
	_monogameGame.HandleGameResumedEvent ();
}

public override void DidEnterBackground (UIApplication application)
{
	_monogameGame.HandleGameBackgroundEvent ();
}

public override void OnResignActivation (UIApplication application)
{
	_monogameGame.HandleGameResignedEvent ();
}

… but these appear to crash now.

Can anyone advise on the current way to handle catching backgrounding and resuming events?

Thanks.

Ignore me! Found the answer in one of my own threads from a while back… teach me to try coding while on severe sleep deprivation…