The behaviour if the Accelerometer has changed since this post ... is anybody around to help?
The issues I faced:
- I create a new accelerometer: Accelerometer acc = new Accelerometer();
- acc.Start(); throws an exception saying it is already started (or something similar)
- acc.Status and acc.CurrentValue.Accelerometer, both are giving back a Vector3(0,0,0)
- I create an event listener on acc.CurrentValueChanged, but that event is never triggered.
Is there a description somewhere, a user guide, how to use the Monogame Accelerometer for Android properly?