As the title say. Is MRT supposed to be working on Android? My simple application works perfectly on Windows DirectX, rendering to a Color+Depth and a Color only RenderTarget2D, by using SetRenderTargets. The shader fills COLOR0 and COLOR1. After that, drawing with the second texture works as expected.
If I run the same application on Android, the second texture is black, while the first one is good.
Should it be working on Android?