I don’t quite understand what you are trying to do. Do you want the edges to not be straight? That would require you to tessellate the mesh, which can not be done from shaders in the versions Monogame are compatible with.
I don’t quite understand what you are trying to do. Do you want the edges to not be straight? That would require you to tessellate the mesh, which can not be done from shaders in the versions Monogame are compatible with.