My friend and I are trying to create a game, he's on Windows and I'm on Linux (edit: BunsenLabs, based off of Debian). When I cloned from our GitHub repository, I was able to load the project into MonoDevelop. However, when I tried to build the game, I got this error message:
/usr/lib/mono/xbuild/MonoGame/v3.0/MonoGame.Content.Builder.targets: Error: Command '/usr/bin/mono "/usr/lib/mono/xbuild/MonoGame/v3.0/Tools/MGCB.exe" /@:"[location]/Content/Content.mgcb" /platform:DesktopGL /outputDir:"[location]/Content/bin/DesktopGL" /intermediateDir:"[location]/Content/obj/DesktopGL" /quiet' exited with code: 1.
I've never used MonoGame or MonoDevelop before, and I'm unsure of how to fix this error. Since it mentions the "MGCB.exe" file I think it might be a build option that I have to configure for Linux. Is this correct, and how do I do fix it?