No - it’s all drawn in those colours. Nine colour palette.
I’m thinking of possibly writing a shader to allow me to apply other palettes on the fly but I also like the simplicity of keeping it to this gameboy-ish palette so may well just leave it as it is.
More DevLog updates here with a bunch of stuff about adding the ‘bubblewrap effect’ to games and my attempts at creating a stylised smoke effect using custom shaders!
Woohoo - major milestone alert!! I finally have a playable alpha version that I consider acceptable for public consumption! You can download it for MacOS and Windows here.
Still some bugs and game design issues to resolve but… it’s start! Things have slowed down somewhat as I have had to take on some contract work to top up the coffers and that’s occupying a lot of my time. Really good to get this out there though.
Any feedback is, of course, much appreciated. There’s a limit to how much one can improve things without it!
I haven’t had a chance to check your dev blog, so i’m wondering if you have a web or mobile version available nonetheless, it looks like a very entertaining game.
Just a quick note to say that after some significant downtime due to contract work (gotta try and fill those coffers) development on Jetboard Joust is up and running again…
DevLog #62: Pulling The Pin
Just a little update - been working on weapons the past couple of months and have now completed sixteen, from the conventional to the ridiculous! Read about 'em on the blog!