Idk if this will work or not, but I’ll try recompiling MG with FNA’s version of the class and see if it works properly with WinGL, then try to identify where the bug might be in the MG version.
Idk if this will work or not, but I’ll try recompiling MG with FNA’s version of the class and see if it works properly with WinGL, then try to identify where the bug might be in the MG version.