I am trying to make a xbox kinect game using visual studio 2017. I have tried many tutorials, but every time I get an error saying that .Net Framework and .Net Core are not compatible. Is there a way for me to get the kinect to work using visual studio 2017 and monogame in a universal windows project?
I have monogame 3.7, Visual Studio 15.9.11, and the kinect SDK installed. I have already tried setting the minimum and maximum target platform versions to "Windows 10 Fall Creators Update(10.0; Build 16299). Some forum posts talk about changing the target framework but when I create a MonoGame Windows 10 Universal (Core Application) program I can't seem to change the target framework using any methods I have read online.
Any help would be much appreciated. Thanks