Load song (mp3)

Is there a way to load a song (in mp3 format) in iOS using MonoGame 3.3 without using the Content Pipeline Tool?

Edit: Tried the pipeline tool for Mac but it fails when trying to build. Tried Mp3, wav and wma as input formats.

Processor ‘SongProcessor’ had unexpected failure!

The stacktrace/log

/Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.wav
/Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.wav: error: Processor 'SongProcessor' had unexpected failure!
System.ComponentModel.Win32Exception: ApplicationName='/Applications/Pipeline.app/Contents/MonoBundle/ffmpeg', CommandLine='-y -i "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmpbd2772.tmp" -vn -c:a wmav2 -b:a 192000 -f:a asf -strict experimental "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmp24c1798a.tmp"', CurrentDirectory='', Native error= Cannot find the specified file
  at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
  at Microsoft.Xna.Framework.Content.Pipeline.ExternalTool.Run (System.String command, System.String arguments, System.String& stdout, System.String& stderr, System.String stdin) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.ConvertFormat (ConversionFormat formatType, ConversionQuality quality, System.String saveToFile) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Processors.SongProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2[Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent,Microsoft.Xna.Framework.Content.Pipeline.Processors.SongContent].Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process (System.Object input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0 /Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.wma
/Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.wma: error: Processor 'SongProcessor' had unexpected failure!
System.ComponentModel.Win32Exception: ApplicationName='/Applications/Pipeline.app/Contents/MonoBundle/ffmpeg', CommandLine='-y -i "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmp3824ae0c.tmp" -vn -c:a wmav2 -b:a 192000 -f:a asf -strict experimental "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmp79a7c44.tmp"', CurrentDirectory='', Native error= Cannot find the specified file
  at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
  at Microsoft.Xna.Framework.Content.Pipeline.ExternalTool.Run (System.String command, System.String arguments, System.String& stdout, System.String& stderr, System.String stdin) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.ConvertFormat (ConversionFormat formatType, ConversionQuality quality, System.String saveToFile) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Processors.SongProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2[Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent,Microsoft.Xna.Framework.Content.Pipeline.Processors.SongContent].Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process (System.Object input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0 /Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.mp3
/Users/johankarlsson/Projects/MonoCarrot/Content/Music/titlesong.mp3: error: Processor 'SongProcessor' had unexpected failure!
System.ComponentModel.Win32Exception: ApplicationName='/Applications/Pipeline.app/Contents/MonoBundle/ffmpeg', CommandLine='-y -i "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmp31e0ce0e.tmp" -vn -c:a wmav2 -b:a 192000 -f:a asf -strict experimental "/var/folders/k7/f1pjdc7s4rjd9rl1cqyrndjh0000gn/T/tmp1f217d91.tmp"', CurrentDirectory='', Native error= Cannot find the specified file
  at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
  at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
  at Microsoft.Xna.Framework.Content.Pipeline.ExternalTool.Run (System.String command, System.String arguments, System.String& stdout, System.String& stderr, System.String stdin) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.ConvertFormat (ConversionFormat formatType, ConversionQuality quality, System.String saveToFile) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.Processors.SongProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2[Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent,Microsoft.Xna.Framework.Content.Pipeline.Processors.SongContent].Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process (System.Object input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
  at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0 
Build 0 succeeded, 3 failed.

mp3 is not supported due to restricted license, try convert your music to wma or ogg formats.