I’ve been working on my MonoGame project in Linux and everything is working as expected.
I cloned my app on to my MacBook Pro and got everything building and running. However, My sprite fonts are enormous (about three characters take up the entire screen!)
I tried rebuilding the existing fonts (Courier New & Arial) on the Mac in the Pipeline tool, but the same thing happens.
Well, the content pipeline tool on the Mac still makes gigantic fonts. Not sure why. I am working around this by creating the xnb’s in Linux and then having the project build copy them to the bin. When I put that on my Mac the fonts render as expected.
This is the first time we’ve seen this reported. @dellis1972 works almost exclusively on Mac and has been working in the font processing recently. Any ideas, Dean?
i also have a screen shot example and the XNB if you want those. The same spritefont markup produces a font that works fine in my Linux project, so I’d be surprised if you found anything amiss with the XML.