Making some Game Dev Tutorials :)

Parth 31 is now up:

This one works on doing tiled backgrounds. I hope it helps!

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Part 32 is now up:

This one deals with level selection via a world map.

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32, thatโ€™s a milestone!

@Tom you guys should add his channel to the tutorial list on the documentation page

Feel free to open a pull request :slight_smile:

@jjagg I will be honest, I mostly used Turtle SVN for years, so GitHub is still very new to me. I will take a look.

right now I just upload the full solution every 10 tutorials (that may change tho).

@Kay Thanks for the shout out

@MrValentine :wink: 2^5 total tutorials so far :slight_smile:

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Git takes some getting used to in general, but GitHub makes editing pages a lot easier! If you follow my link, you can

  • make changes
  • briefly describe them with a short explanation in the first textbox below, no need to fill the second one (e.g. Add Batholith to tutorials)
  • click propose changes

GitHub has an official help page for this process: https://help.github.com/articles/editing-files-in-another-user-s-repository/

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Here is part 33:

This one adds another mob. This one shoots :slight_smile:

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Here is part 34:

This one adds more to LevelDrawManager, and cleans up the scrolling.

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Part 35 is now up:

This one adds a 2nd skill, but it mostly is designed to show how quickly content can be added to a game when setup right.

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Part 36 is now up:

This tutorial shows you how to add a skill bar!

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Part 37 is up:

this one adds a Skill menu to the game.

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Does anyone have specific topics they would like to see covered? I cant say for sure that all ideas will fit this project, but if they do I will do what I can to get to them. Please let me know!

how about things like
-dialogue with other npcโ€™s/quests
-inventory/crafting

you have already done so much its hard to think about things that would add something to your series to would fit :stuck_out_tongue:
its starting to look a bit like Diablo, but then simpler.

Dialogue is a good topic, It may be awhile before the infrastructure is there in order to make that happen, but I will get it on my list.

Inventory is also a great topic and its one that I have been trying to figure out how to boil down.

I can see how a top down shooter could be diablo-esk, in many ways they are similar. To add the complexity that Diablo games have I would need 100โ€™s of tutorials :wink:

Part 38 is now up:

This tutorial does some debugging on our existing code, and gets us setup for the next thing :slight_smile:

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Episode 39 is up:

This one starts an options menu, and some Form controls.

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Great series man! Thank you. I have watched up to number 2. Slow but steady I will watch all.

@Andre Thanks! Glad to have you on board! Slow but steady is how Im making the tutorials so that should line up well!

I would like to suggest as a tutorial series, one that explains how to create complex user interfaces such as menu systems since there is such a lack of information on this subject as well as a lack of easy to use tool-setsโ€ฆ