Parth 31 is now up:
This one works on doing tiled backgrounds. I hope it helps!
Parth 31 is now up:
This one works on doing tiled backgrounds. I hope it helps!
Part 32 is now up:
This one deals with level selection via a world map.
32, thatโs a milestone!
Feel free to open a pull request
@jjagg I will be honest, I mostly used Turtle SVN for years, so GitHub is still very new to me. I will take a look.
right now I just upload the full solution every 10 tutorials (that may change tho).
@Kay Thanks for the shout out
@MrValentine 2^5 total tutorials so far
Git takes some getting used to in general, but GitHub makes editing pages a lot easier! If you follow my link, you can
GitHub has an official help page for this process: https://help.github.com/articles/editing-files-in-another-user-s-repository/
Here is part 33:
This one adds another mob. This one shoots
Here is part 34:
This one adds more to LevelDrawManager, and cleans up the scrolling.
Part 35 is now up:
This one adds a 2nd skill, but it mostly is designed to show how quickly content can be added to a game when setup right.
Part 36 is now up:
This tutorial shows you how to add a skill bar!
Part 37 is up:
this one adds a Skill menu to the game.
Does anyone have specific topics they would like to see covered? I cant say for sure that all ideas will fit this project, but if they do I will do what I can to get to them. Please let me know!
how about things like
-dialogue with other npcโs/quests
-inventory/crafting
you have already done so much its hard to think about things that would add something to your series to would fit
its starting to look a bit like Diablo, but then simpler.
Dialogue is a good topic, It may be awhile before the infrastructure is there in order to make that happen, but I will get it on my list.
Inventory is also a great topic and its one that I have been trying to figure out how to boil down.
I can see how a top down shooter could be diablo-esk, in many ways they are similar. To add the complexity that Diablo games have I would need 100โs of tutorials
Part 38 is now up:
This tutorial does some debugging on our existing code, and gets us setup for the next thing
Episode 39 is up:
This one starts an options menu, and some Form controls.
Great series man! Thank you. I have watched up to number 2. Slow but steady I will watch all.
@Andre Thanks! Glad to have you on board! Slow but steady is how Im making the tutorials so that should line up well!
I would like to suggest as a tutorial series, one that explains how to create complex user interfaces such as menu systems since there is such a lack of information on this subject as well as a lack of easy to use tool-setsโฆ