@SolitudeEnt...
Thank you for considering my suggestion for MonoGame tutorials on creating user interfaces.
On an aside, the best one that I have come across in the MonoGame Community is the Myra UI, which I am currently using. However, due to time constraints the author has not yet been able to offer concise documentation on its use. And I have offered my assistance to him in this manner since I believe is software is quite good.
However, in general, MonoGame has no inherent capability that developers could easily take advantage of that would allow them to implement complex interfaces into their game projects.
Though there are quite a few threads\documents on creating such things as simply buttons, such components by themselves do not make up an interface system.
Practically all games and simulations, whether 2d or 3d have some form of menu system that is overlaid upon the game\simulation screen. As an example of what I mean, please find below and image of the menu system that I have started to build for my historical combat simulation, The American Revolution...
Notice I have highlighted the first menu item with its associated drop-down menu.
The master menu bar extends to the width of the display no matter the resolution its is displayed under.
Due to a lack of such a capability for the creation of such user interface systems, MonoGame simply cannot advance as a popular alternative for many developers that would like to develop such programming. If a user cannot interface with a game than the game is useless as a software product.
None of this should in any way detract from your excellent work in developing tutorials for many of the more technical aspects of this game engine. However, without the ability to create complex user interfaces, MonoGame will always remain a niche product that only a core group of developers will ever be able to use...
Thank you...