Part 42 is up:
This one does sound effects and a sound control class.
Part 43 is now up:
This one covers adding a 2nd shader (throb or pulse) and also running multiple shaders.
Part 44 is now up:
This one adds the start of a menu system, and the start of what will eventually be a Character menu
Part 45 is now up:
This one deals with text wrapping, and adding a TextZone class.
Part 46 is up:
This one adds a level exit menu, and deals with the transition between the level back to the world map, as well as fixes some minor things
Part 47 is up:
This one adds Full screen functionality.
Part 48 is up:
This one covers check boxes and a parent class called FormPart for all Form parts
Part 49 is up:
This one adds a highlight HLSL shader.
Part 50 is up:
This one adds a message or Alert System.
50 already. great milestone! awesome series!
Ya Im quite happy with the response the series has gotten. For the most part people are being helped by it, and that is awesome!
Part 51 is up:
This one creates a library for the Engine classes.
Part 52 is up:
The one adds dismiss able messages and a win condition.
Part 53 is up:
This is part 1 of doing some simple key binds.
Part 54 is up:
The one finishes up simple key binds.
Part 55 is up:
This one starts working on an inventory system
Congratulations on hitting 50+ Tutorial videos
Keep at it!
Part 56 is now up:
Sorry for the long delay. Iife caught up with me
This episode continues with the inventory system, and adds picking up items.