Hi guys. I've had a search around and been unable to find a definitive answer to either of these.
In xna the maximum texture size was 4096x4096. In monogame i dont see an upper limit. Is it possible to use a 'mega texture' like some modern games use or at least something fairly enormous?
Memory: since it can compile to 64bit unlike xna im assuming i wont bump into the 1.5gb or whatever 32bit xna had. Is that true?
I'm aiming at a decent spec pc and ps4. Not mobile