Hi,
My intention is to have an animation in my Windows 7 MonoGame game by using fbx-files exported by Autodesk 3dx Max. Thats what Iâve done to animate a simple walking Biped:
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Creating a MonoGame Windows Project using Visual Studio Ultimate 2013 with NET Framework 4.5 and MonoGame 3.5.1.1679:
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Importing the SkinningSample.cs from the SkinningSample_4_0.zip and adding and referencing the SkinnedModel project
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Creating the SkinnedModelPipeline.dll and importing it to the MonoGame Pipeline to have Skinned Model Processor available:
The MonoGame Pipeline has successfully build the âBiped.fbxâ with the Skinned Model Processor but when I try to compile my SkinnedSample Project I get the following error message:
Error 1 The command ââC:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exeâ /@:âC:\UsersâŚ\SkinnedSample\Content\Content.mgcbâ /platform:Windows /outputDir:âC:\UsersâŚ\SkinnedSample\Content\bin\Windowsâ /intermediateDir:âC:\UsersâŚ\SkinnedSample\Content\obj\Windowsâ /quietâ exited with code 1.
If I use the Model - MonoGame Processor it works fine but then I dont have the animation.
Does anyone has an idea how to solve this issue?
Many thanks!
Toni